home *** CD-ROM | disk | FTP | other *** search
- #The Labyrinth
- The Labyrinth is a fun and challenging game of
- skill, quick reflexes, and puzzle solving!
-
- Exciting 3D visuals and cleverly designed maze
- levels, keep you coming back for more! Easy to
- play, yet challenging to master, you'll be having
- fun with this game in the first five minutes.
-
- This demo is designed to give you a small taste
- of the game. There are dozens of additional
- levels, powerups, and other surprises when you
- [upgrade to the full version!]
-
- #Basic Idea of The Game
- Guide your ball through the maze without falling
- into a hole. Along the way, you can collect gems
- for points, powerups and other bonuses.
- $
- #Getting Started
- From the Main Menu choose "Play" to pull up
- the Play Menu. You may be asked to enter a
- player name if this is the first time you
- have selected the Play option. In this case,
- type your name into the "Name" box and hit the
- Enter key when you're done.
-
- In the Play Menu select the Arcade mode to bring
- up the Level Selection screen.
-
- The "Race The Clock" and "My Labyrinth" modes are
- only available when you upgrade to the [full]
- [version of the game.]
-
- $
- #Choosing a level
- After selecting the Arcade mode the
- Level-Picker screen will be displayed.
- Available levels will appear in the list in
- yellow while levels not-yet reached will be
- shown grayed-out.
-
- There are dozens of additional levels in the
- full version. This demo contains three sample
- levels for you to enjoy.
-
- You can change the selection by using the arrow
- keys or by clicking on the level name with the
- mouse cursor. Use the scroll buttons on the
- right to see more levels in the list.
-
- Current record highs for the highlighted level
- will appear in the box at the bottom of the
- screen.
- $
- #Arcade Mode
- In Arcade mode your goal is to reach the
- finish while avoiding traps, and collecting
- as many gems as you can along the way.
-
- Maze difficulty increases as you progress
- through the game. Be careful using powerups
- as they can help you or hurt you!
- $
- #Race The Clock Mode
-
- [Available in Full Version Only]
-
- In this mode you must complete each maze
- within the specified "Par" time. Look for
- hourglass powerups to increase the time you
- have to complete the level.
-
- You will need to get faster as you progress
- through each level, so you'll have to practice,
- practice, practice!
- $
- #My Labyrinth Mode
-
- [Available in Full Version Only]
-
- My Labyrinth Mode is a special bonus in the
- full version of the game. Additional levels
- are included as examples for you to play and
- modify.
-
- In order to modify and [create new levels],
- you will need to download The Labyrinth
- level editor when it becomes available.
- Check back at www.real.com/games for
- information on availability.
-
- [You must own the full version of the game]
- [to use the level editor.]
- $
- #Scoring
- Your score is based on finishing the level,
- how fast you finished it, and gems you've
- collected.
-
- Points are awarded as you progress through
- each level. This is the "Base Score". Every
- level has its own maximum base score at the
- finish point.
-
- Gems are valued as follows:
-
- Green Gems = 10 points
- Red Gems = 25 points
- Blue Gems = 100 points
-
- If you complete a level below its Par time
- you receive a time bonus of 10 points per
- second under Par that is added to your score.
- $
- #Powerups
-
- On many of the levels you will encounter
- various powerups, some will be advantageous
- while others may hinder your progress.
-
- The powerups that are featured in this demo
- version are:
-
- [Turtles] will make your ball move very slowly.
-
- [Rabbits] will make your ball speed around
- quickly (careful, this can be hazardous on a
- level with many holes).
-
-
- $
- #Powerups continued..
-
- There are additional powerups available in the
- [full version of the game:]
-
- [Teleporters] will magically send your ball to
- some other point on the board.
-
- [The Hourglass] will give you an extra 15
- seconds to finish a Race The Clock level.
-
- [Ghosts] will let you move through walls but may
- also run out on you in the worst of all places.
-
- [Close All Holes] gives you three seconds of
- safety from all holes on the board.
-
- $
-
- #Controls
- The ball is moved by tilting the board. The
- board tilts in response to the movement of the
- mouse. Moving the mouse to the left will tilt
- the board to the left, moving the mouse
- forward will tilt the board away from the
- player.
-
- Just as a real ball will accelerate with
- gravity when the board tilts, so will the
- ball in the game, so don't tilt too much or it
- will be easy to lose control.
-
- Hitting the space bar or the right mouse button
- will bring the board back to level. This will
- not, however, stop the ball as the ball will
- still have momentum. If you need to stop the
- ball quickly you will have to tilt the board
- in the opposite direction that the ball is
- rolling.
- $
- #Controls (Continued)
- During game play, hitting the Esc key will
- bring up the in-game menu.
-
- If you wish to restart a level during gameplay
- you can simply hit the F10 key rather than
- use the in-game menu.
- $
- #Changing The View
- The view of the board can be changed using
- the arrow keys on the keyboard.
-
- [Zoom In] with the up arrow.
-
- [Zoom Out] with the down arrow.
-
- [Move Around The Board] with the left and right
- arrows.
-
- [Raise and Lower The View] by holding down the
- Ctrl key while using the up or down arrow
- keys.
- $
- #Changing The Current Player
- The Labyrinth remembers the last player to
- play the game. You can create a new player or
- change to a different player in the Change
- Player screen under Options in the Main Menu.
-
- Select one of the players in the "Players"
- list or type the name of a new player in the
- "Name" box. When finished click on "Done>>"
- or press the Enter key.
- $
- #Game Preferences
- Users can set music and sound volume, mouse
- sensitivity, and set Theme/Ball preferences
- in the Game Preferences screen under Options
- in the Main Menu.
-
- The theme for each level is normally set
- internally but can be overridden by the user.
- The "Theme" box is initially set to
- "<Default>". Changing this parameter will lock
- the theme for all levels to the selected theme.
-
- The "Ball" box works in the same manner as the
- "Theme" box, overriding the defaults and
- locking the ball to the selected style.
-
- You can change the amount the board tilts in
- response to mouse movement by adjusting the
- mouse sensitivity slider. The higher the setting
- the more reactive the ball movement will be.
- Moving the slider to the left decreases the
- sensitivity and to the right will increase it.
- $
- #Game Preferences (continued)
- The volume sliders will increase the volume to
- the right and decrease the volume to the left.
-
- It may be necessary to turn off the music to
- improve game performance on some machines. To
- turn off music set the volume slider all the
- way to the left. The text will change to
- "Music Off".
- $
- #Display Preferences
- Advanced users may wish to change the display
- settings for the game. Increasing the resolution
- will improve the image quality but will
- adversely impact performance, possibly making
- the game more difficult to play smoothly.
-
- The "Resolution" box is used to select the mode
- the screen will be set to. The default setting
- is 640x480x16. On some systems, the game can
- be played in a window but this is may make the
- game more difficult to play since the mouse
- cursor may interfere when outside the window
- borders.
-
- Some systems may have more than one 3D
- accelerator card. The preferred card can be
- selected in the "Hardware" box. The game will
- attempt to select the best option by default.
- $
- #Display Prefs (Continued)
- The other options can be enabled to improve
- visual quality or disabled to improve
- performance.
-
- [Environment Mapping] is the reflection of the
- world on the ball. The default setting for
- this is On.
-
- [The Background] can be turned off to improve
- performance in some cases. This option is
- on by default.
-
- [32-Bit Textures] are available on some systems
- and can marginally improve the visual quality
- of the game. The default setting for this is
- Off.
-